Cellular Legends Patch 1.8.50 Replace: Hero Changes, Battlefield Changes and extra

With the break of the brand new yr in Cellular Legends, builders at MOONTON Video games have devised a whole lot of small hero stability modifications to stability out the meta within the new yr of 2024. A whole lot of content material has arrived within the sport, which incorporates the new skins and occasions for January 2024, together with the discharge of the brand new hero, Cici. Allow us to break down extra in regards to the Cellular Legends (MLBB) Patch 1.8.50 Replace.

Cellular Legends Patch 1.8.50 Replace: Hero Changes

Fanny (↑)

Devs have adjusted Fanny’s harm to make her use Talent 1 to deal harm extra usually and permit her to make use of her final as a finisher extra simply.

Talent 1 (↑)

Complete Bodily Assault Bonus: 80% >> 88%

Final (~)

  • Vitality Price: 30 >> 20
  • Base Harm: 500-860 >> 500-750

Alice (↓)

Picture through MOONTON Video games

After the final replace, Alice has proven an overwhelmingly highly effective laning potential as a Jungler within the mid to excessive Ranks. Whereas Junglers can cowl lanes, devs additionally must make this example extra balanced.

Talent 2 (↓)

  • Harm Bonus Primarily based on HP: 3.5%-6% >> 2.5%-5%
  • New Impact: Harm bonus primarily based on HP can deal as much as 250-500 harm to creeps.

Final (↓)

  • Hitting creeps not reduces the cooldown of Expertise 1 and a couple of.
  • Restoration on Hitting Non-Hero Models: 50% >> 30%

Balmond (↓)

Devs are glad to see Balmond has extra possibilities to shine in battles. Nevertheless, in current information, Balmond’s harm in workforce fights has change into too excessive as a result of elevated Motion Velocity and the uninterrupted impact of talent 2 together with the Conflict Axe, leaving different Jungle Heroes much less used within the larger Ranks. Builders have determined to revert the harm enhance for his talent 2.

Talent 2 (↓)

Harm elevated with every subsequent hit: 12.5% >> 7.5% (This took impact with the 1.8.44 replace)

Edith (↑)

Heroes on the EXP Lane carrying the Conflict Axe and Brute Power Breastplate have all grown in energy, so builders have determined to buff Edith’s energy within the late sport to make her extra viable.

Passive (↑)

Bonus Harm: 4% Magic Harm Primarily based on Max HP >> 3-6% (primarily based on stage) Magic Harm Primarily based on Max HP

Argus (↑)

Mobile Legends Argus Guide
Picture through Moonton Video games

Heroes on the EXP Lane carrying the Conflict Axe and Brute Power Breastplate have all grown in energy, so the devs have determined to buff Argus’s energy within the early sport to make him extra viable.

Attributes

  • Base Assault: 100 >> 111
  • Progress of Every Assault: 4.25 >> 3.5
  • Assault on the Max stage stays unchanged.

Talent 2

New Impact: Creeps can now be cursed.

Aurora (~)

Builders have adjusted Aurora’s values within the hopes that she’ll be capable of deal extra spectacular management together with her strikes within the mid to late sport, somewhat than dealing burst harm to a single goal.

Final (~)

  • AOE Harm Bonus: 200% Magic Energy >> 150% Magic Energy
  • Management Period: 1.5s >> 1s
  • Management Period Bonus: Provides 0.1s for each 100 Magic Energy >> Provides 0.2s for each 100 Magic Energy

Wanwan (↓)

She nonetheless has extreme agility, and builders have tried decreasing her bounce velocity earlier than, however it had an excessive amount of of an impression on her management expertise. This time, they may attempt to scale back her bounce distance in hopes of nerfing her chase and kite skills with much less impression on management.

Passive (↓)

Barely decreased her bounce distance.

Nolan (↓)

The earlier changes should not excellent. This time, builders would need him to be extra centered on the precise time to enter the combat, and they might additionally revert the earlier nerf to his harm.

Passive (↓)

Revert the buff on the pull.

Final (~)

  • Take away Impact: Take away debuffs
  • Harm: 90-150 + 30% Further Bodily Assault >> 120-180 + 50% Further Bodily Assault

Yin (↑)

Builders need Yin to have extra operative alternatives with out Final’s kind.

Talent 1 (↑)

Cooldown: 10-7s >> 10-6s

Talent 2 (↑)

Barely elevated the sprint distance.

Hanabi (~)

Mobile Legends Patch 1.8.50 Update, Hanabi Riverland Phoenix
Picture through MOONTON Video games

Primarily based on participant suggestions, builders have determined to revert the earlier nerf. As well as, devs would wish to barely scale back her laning suppression within the early sport whereas rising her combating potential within the late sport.

Passive (↓)

Barely scale back the vary of the bounces.

Talent 1 (↑)

Share of injury dealt to hero items transformed to Protect: 20% >> 30%

Arlott (~)

Enhance Arlott’s acquire on assault tools.

Talent 2 (~)

HP Regen: 5%-10% Complete HP >> 90%-160% Complete Bodily Assault

Different Changes

  • Devs would repair a problem the place heroes would proceed to regenerate Mana for a while after leaving the bottom.
  • The redesigned pores and skin for Solar remains to be in progress, so skins for Solar are at present unavailable.

That’s all for the Patch 1.8.50 Replace in Cellular Legends!

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